After about 50-60 in person games of Star Wars Unlimited and nearly half of the first set spoiled, I thought now would be a good time to re-look at some of the cards that have gotten better than my initial impression.

Surprise Strike continues to find more situations where it has great value! 3 damage to swing into base is often a decent move, but I am more excited about the situations where we can build out a board and use this to instantly snipe a leader when they come out. This is generally a game altering move, as Leaders have some of the biggest swing potential in the game. Even being able to threaten 3 damage from potentially having this in hand can lead to your opponent having difficult sequencing. Fantastic card!

I initially wasn’t super excited with Force Choke. The no vehicles limitation combined with giving the opponent a card felt like a lot to overcome. After spending more time playing the card, 2 resources for 5 damage is just super good a lot of the time. Early game, especially with Boba Fett as the leader, this card can be a big swing to getting you control of the board.

I was honestly already a decent fan of the card, but it has only grown in my evaluation. Exhausting a unit theoretically always felt strong, but exhausting a leader is where it really shines. I have also been impressed with how often the value of the shield really sings as well. I’m pretty sure I would pay 3 for this card, maybe even 4. It might be time to start testing if it’s worth 4 with the Aspect tax in other decks!

At first I viewed Ackbar as a bit of a “win-more” card with his when played ability. In actual play, there have been many times where this ability had some decent swing value in tapping 1 into space against an aggro board I was struggling to control or taking off a decently sized unit in the highly contested ground arena. The restore is just icing on the cake.

Last, but not least, we have Gary the First Legion Snowtrooper. My initial reaction to him was not including him in any decks after a few times of trying to play him as a Snowtrooper Lt in the demo decks! After 50 plays, I think I actually prefer this card to the Snowtrooper Lt. They both have their place in Imperial decks, but I find I can fairly often get the value out of swinging him as 4/3 and getting some overwhelm damage into the base. He especially loves to see the droid pair (R2-D2 & C-3P0) across the table from him.

Are there any cards you’ve been more impressed with after getting some games in? What are some of your favorite cards thus far?

Advertisements

One response to “5 Cards I like a lot more after 50 plays”

  1. R2-D2 is the best one drop in the game. He’s sticky, provides info, and is a great combo piece. The opponent is often buying high and selling low on R2’s removal. He’s great for enhancements (he only cost you one in the first place), and is tribal. He’s a great card, and I like your point about the FLS being the bane of the droid duo.

    Liked by 1 person

Leave a comment

Trending