(Last Updated 5/5/24)
Disclaimer: These are not perfect 50 +10 card lists. These are good baselines for testing purposes, but they will always need adjustments to fit your local meta and playstyle. A deck listed as tier 2 here could also be tier 1 in your local meta because nobody plays its hard counter, for example. Adjust accordingly with knowledge of your meta!
If you’re looking for an explanation of how we curate our decks for the list, please see our launch article.
Decks are not sorted best -> worst order within each tier!
Methodology
Tier 0: Used only when necessary. Represents broken decks with insufficient counters in the current meta. The only deck you could reasonably take to a tournament.
Tier 1: Decks with all the upsides needed to rack up wins. They have good match-ups in the current metagame, offer different play patterns during a match, and can have explosive or surprising turns. Wins the majority of its games against lower tier decks.
Tier 2: Good decks with a weakness holding them back – either not being as reliable as similar Tier 1 decks, countered by another popular deck, or being a work in progress. A good pilot could have success with it, but its play patterns are difficult to master.
Tier 3: Leaders/Archetypes with pervasive issues. Could include: underpowered decks, old archetypes in decline, powerful decks with multiple bad meta matchups, or unreliable combo decks.
Tier 4: Leaders/Archetypes that are competitively non-viable due to a lack of card pool, severe underpowering or both.
Budget: Decks that contain a minimal number of legendary cards that can still be Tier 1/2 competitive.