(Last Updated 5/5/24)

Disclaimer: These are not perfect 50 +10 card lists. These are good baselines for testing purposes, but they will always need adjustments to fit your local meta and playstyle. A deck listed as tier 2 here could also be tier 1 in your local meta because nobody plays its hard counter, for example. Adjust accordingly with knowledge of your meta!

If you’re looking for an explanation of how we curate our decks for the list, please see our launch article.

Decks are not sorted best -> worst order within each tier!

TierLeader/AspectDeck NameDeck TechTrend
1Boba/Green MidrangeGarbageRollers
1Sabine/Green AggroKTOD
1Iden Versio/Green ControlKTOD
2Leia/Red AggroGarbageRollers
2Vader/Blue ControlKTOD
2Iden/Red ControlRebel Resource
2Krennic/Green ControlThorrk
2Luke/Green MidrangeThorrk
2Sabine/YellowUnplayableNEW!
2Boba/Yellow TempoGarbageRollers
2Han/Green UwingThorrk
2Vader/Green RampThorrk
2Palpatine/Red ControlTD_Tatta
2Palpatine/Blue Controlwooooo
2Chirrut/Red Midrangewooooo
2Grand Inquisitor (Many Colors viable)wooooo
2Chewbacca/GreenKTOD
2Mono Red SabineTowerNumberNine
3Han/Blue MidrangeGarbageRollers
3Han/Red Tempo
3Tarkin/Green Ramp
3Thrawn/Blue ControlKTOD
3Casino HanKTOD
3Mono Blue (Hero or Villian)KTOD
3Cassian Andor (Any Color)
3Hero Mono Yellow
3Hera Syndulla GreenHannoz
4Jyn Erso (Any Color)
4IG-88 (Any Color)
BudgetLeia/Red AggroGarbageRollers
BudgetSabine/Green AggroKTOD
BudgetKrennic Red/MidrangeGarbageRollers

Methodology

Tier 0: Used only when necessary. Represents broken decks with insufficient counters in the current meta. The only deck you could reasonably take to a tournament.

Tier 1: Decks with all the upsides needed to rack up wins. They have good match-ups in the current metagame, offer different play patterns during a match, and can have explosive or surprising turns. Wins the majority of its games against lower tier decks.

Tier 2: Good decks with a weakness holding them back – either not being as reliable as similar Tier 1 decks, countered by another popular deck, or being a work in progress. A good pilot could have success with it, but its play patterns are difficult to master.

Tier 3: Leaders/Archetypes with pervasive issues. Could include: underpowered decks, old archetypes in decline, powerful decks with multiple bad meta matchups, or unreliable combo decks.

Tier 4: Leaders/Archetypes that are competitively non-viable due to a lack of card pool, severe underpowering or both.

Budget: Decks that contain a minimal number of legendary cards that can still be Tier 1/2 competitive.

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