Tyler (@DJStormtrooper) —

Welcome to the Garbage Rollers Fantasy Draft! We’re taking a gamified approach to making a tier list today by doing it snake-draft style.

For those unfamiliar, on their turn, each competitor will pick a card from the existing pool. The card goes onto their “team.” Once everyone has picked once, the order will reverse, and we’ll pick again.

For this draft, we’re doing four cards each, with no restrictions on picks. It’s up to the players to define what “best” means and to defend their picks as the absolute best 4 card team! We hope y’all as the readers will sound off on Discord about who you think did the best!

Justin (@Inception) and Jayson (@ImpossibleGerman) are here, along with our Garbage Roller compatriot Jim (@jsharp), PLUS special guests Mike Gemme (@BobbySapphire) from friends of the show KTOD and Wooooo (@Woooooo), best known for his eponymous channel.

Random.org says our pick order is:

1. Wooooo
2. Jayson
3. Mike
4. Tyler
5. Jim
6. Justin

Let’s get going!

ROUND 1

wooooo: 1st again oh no

Tyler: PUT IT ON THE RECORD

wooooo: Good thing you wrote no reprints, was eyeing that resupply.

Justin: Oh man, now I have to go look at every card in the set and find at least 24 I love.

Jayson: Tall order this set?

Justin: No, I’ve just spent what feels like 0 time looking at set 3 thus far.

Tyler: My 1st draft was 16 cards long

Justin: That’s funny, me too

Tyler: Hopefully not the same!

wooooo: There’s no good first pick can I trade back

Mike: haha it’s a weird set. I think categories would’ve made it easier

Jayson: I genuinely think there’s only one card I can identify as like an unequivocal S-tier with no doubt in my noggin and I’m curious whether @wooooo takes it

wooooo : Alrighty, so with the number one overall pick, Team Wooooo selects: General Grievous!

This really isn’t a flashy pick, and to be honest, I don’t think it’s likely this actually ends up being the “BEST” card in the set, but I also think it’s virtually a lock to be very good and very playable. It’s the safe pick.

What is essentially a textless 4/4, this card gives villain blue (in conjunction with a few other cards) a much stronger early game curve, so much that it might even enable a slightly more aggressive playstyle than the one’s we’ve typically played. Of course, it also boosts the more traditional blue control shells. This is the first 4/4 three drop without a downside, which is pretty massive. It has relevant traits, can pop out of your deck with Darth Vader, and just brawl incredibly well on the ground. If anyone ever puts four lightsabers on this guy in a PQ level event or higher, I’ll need some screenshots.

Mike: Bold to take a starter deck leader first pick.

Jayson: Really curious whether a solid stat-stick like Grievous can enable Blue Villain to try some archetypes that aren’t control.

Justin: I can’t argue with any of that. GG is an auto 3 of in basically every villain blue deck ever, what’s not to love?

Jayson: I got lucky and get to take the number one card on my board!

This is a set that I think will be amazing and cohesive in Limited, but the jury is very much out whether these cards move the needle for competitive. It’s all just so contextual, and the collection of cards I’m positive are amazing is a kinda short list. At the top of that list is R2-D2, Full Of Solutions.

Yellow Hero needed R2 so badly. It’s a color that has great highlights (Millennium Falcon Piece of Junk, Spark of Rebellion, Leia Organa Defiant Princess, Han Solo Reluctant Hero) but lacks depth of options, and it thusly has had a tough time fielding a tier-1 deck. It needs staples, and it got one here, with a pile of stats stapled to an always-relevant filter effect that will help you find your best cards in a given matchup more consistently.

He’s a workhorse and I believe he’ll be in the vaunted auto-3-of space for a long time.

Mike: Well, that’s certainly the card I was hoping you would not take. I think it’s a slam dunk for best card and it’s not particularly close.

wooooo: R2 is a beast.

Justin: R2 is nutso, if he brought that kind of value at a higher cost people would already be calling for him to be banned (though I guess the mayo man already did that anyways.)

Jayson: I’m already addicted to punching for 4 twice in Anakin decks. @Mike, what’s at the top of your “Not Quite R2” tier?

Mike: I’m going to go with the next best cunning unit, and one that I think will actually be one of the most played cards in the set, and that’s Plo Koon! I’m hyped about this as he was my absolute favorite Jedi Council Member back in 1999 when I started buying all of the Episode I books and cards. We love Ambush, we love 6/6 Five drops, and now we have a card that does both, and he’s got incredible traits! The Raid 3 is conditional, but we’re finding in early testing that this is quite easy to achieve most of the time.

Jayson: What a coup for Yellow Hero huh? I like Plo a lot too.

wooooo : One of the few cards with coordinate that actually gives a massive payoff for pulling it off- I’m in.

Justin: I do quite enjoy Plo Koon. He does a lot of what I wanted Clan Challengers from set 2 to do and successfully! Jury’s still out on coordinate’s overall impact, but I think Plo is a safe bet of one of the options that will see lots of play.

Tyler: Alright, I’m gonna spend a pick on the 1st leader and that’s Count Dooku. The #1 thing that meta-relevant leaders have had is that they provide resource advantage and Dooku does just that. It also seems like droids will be fairly easy to produce for discounts.

Jayson: Everyone seems very high on both Dooku and the Exploit mechanic and it makes me feel like I’m missing something. My lizard brain just can’t handle the prospect of constantly annihilating your own board. Those are my people! I was supposed to keep them SAFE.

Despite my misgivings, Dooku makes Exploit sing, and odds seem good that it will turn out to be a strong archetype.

wooooo: Dooku is one of the leaders that I think has a shot at breaking out.

Tyler: It’s not about who dies, it’s about what’s born. +2 resources is by far the most efficient use of a Battle Droid.

Mike: This is a great pick, there’s a world where Dooku takes over the meta, but limiting him to Separatists for his exploiting might hold him back a bit too much.

Jim: My first pick is a card I think will easily slide into a leader’s deck that is dominating the scene now and that’s Cad Bane. While his cost is high at 7, decks can cheat him out early. His When Played effect helps to get pesky sentinels out of the way. His On Attack ability is interesting and deadly. Cad is an extremely popular character and I think he will see a lot of playing time.

Mike: Capturing three units with a when played ability was not on my SWU Bingo card, and drawing lots of cards as an added bonus is nuts. In a vacuum, I don’t think that there’s a more powerful unit in all of Unlimited than Cad Bane.

Jayson: I’ve seen some folks who are mixed on Cad and I don’t quite understand what’s giving them pause. He seems potentially very disruptive, and he will have a chance to edge out Vader and Maul in some builds.

wooooo: I like Cad Bane. While his floor might be lower than some of the commonly played seven drops, he also has a pretty wild ceiling

Mike: There’s really no downside to him.

Justin: With my first pick and closing out Round 1, I’ll be taking everyone’s favorite Doctor, Huyang much like wooooo’s pick, this is all about value and 4/6 of stats (with +2/+2 going on another unit) for 3 is value town baby! What has me most curious is how relevant his Jedi trait could end up being as well.

Jayson: I know there was no world where you guys were collectively silly enough to let Huyang wheel…but I’m still sad I don’t get him. Huyang hu-bangs. This post brought to u by the Hu-Gang.

Tyler: Yeah, the combo potential is really high here- Round 1 was absolutely the place for him.

wooooo: Huyang is major value. Being neutral also opens up a ton of playability.

several hours pass

Mike : Double pick from @Justin right?

Tyler: Unusual for an AI to be behind on something like this

Justin: Was waiting for @Mike to praise my pick, sorry guys

Mike: Oh my bad, lol. Huyang is a beast.

ROUND 2

Justin: My second pick is going to be Count Dooku, the 8 cost unit. Exploit 2 with Overwhelm on a 6/6 body is already pretty great, the situations that open up with his When Played ability (based on what you sacrifice with the exploit) are going to be potentially nasty. I am very excited to see how often he can swing a game dropping at 4 resources.

Tyler: Yes, very excited about Dooku. He’s exactly the sort of payoff card you need to make exploit work. Happy he branches the mechanic out to red, beyond the blue/green Dooku leader will probably live in.

Jim: Dooku unit is solid. He has crazy upside.

wooooo: Dooku is a cool card and I’m excited to build around him. I don’t know how consistent he will end up being.

Mike: Dooku unit is crazy. I’m loving exploit in this set it’s so nutty.

Jim: I am choosing another legendary and that is Aayla Secura. Her stats are very good and with ECL she can come in and take care of threats (assuming her coordinate is in effect).

Tyler: The question is: is she good without ECL? I’m waiting for Wooooo to hit us with the [crutch] emoji.

wooooo: Yeah of course we mention crutches. Aayla is a good ECL target, while I can’t imagine her being good without it, I do think she can end up being one of the better options there for some decks.

Justin: I have a hard time rating a card relying on ECL too highly, but Timely Intervention does exist as well I suppose.

Jim: I’ve seen plenty of builds with Rukh in them- to say that if you can have her ability turned on then cheat her out and attack a unit, then she should be worth it.

Mike: I’m not sure about Aayla, I love her mechanic but I don’t know that it’ll be good enough to just slam on table and hope she can attack next turn.

Tyler: Alright, for my round 2 pick, I’m taking He Who F***s, one Mr Poggle the Lesser. He is a value machine who is virtually unkillable round 1, and he gets to churn out a free battle droid for at least 1 round thanks to his stats. He’s also an excellent target for a number of round 2 follow up plays like Emperors Royal Guard and Droid Commando.

This guy is a one-man engine!

Mike: Poggle is nuts. There’s not a green villain deck I wouldn’t play him in, and I’m hyped to bust him and Salacious Crumb out at the same time!

Justin: Poggle does indeed f***, and I’m a big fan of engines especially when you can build them round 1. Solid pick!

wooooo: Poggle is going to be a pretty core card if these exploit decks end up succeeding.

Mike: My second pick is the first event in the draft, Now There Are Two of Them — this card is bonkers and it’s just waiting to get broken. A new way to ramp, it can drop absolute bombs on the table way earlier than opponents are ready for.

Jayson: NTATOT is such a cool card. It’s got sizable hoops to jump through, but in return, you get yellow unit ramp that can fit almost any shell because it lets the player decide what they want the synergies to be. NTATOT is more than just playable- it might be some of this design team’s finest work.

Justin: Card feels really good, and I had a hard time not taking it at the top of the round. It’s probably my most sought after legendary as I suspect it easily fits in all the great yellow decks we were already running.

wooooo: Now There are Two of Them is one of the more interesting build arounds. I tend to start a bit lower on this style of card because I worry about consistency, but if this pops up, it will be kind of crazy.

Jayson: Lots of cards here that I grade somewhat similarly, so I’ll just go for my personal favorite and grab Jesse, Hard Fighting Patriot. Just like our number one overall pick Grievous, he’s basically just a pile of stats, but Jesse gets Raid 1 to take him to a 5/4 on attack in exchange for giving your opponent a couple of 1/1 Battle Droids.

The more I’ve thought about Jesse the more I like him I like that his downside can become an upside if you have Overwhelm units. I like that utilizing those Battle Droids often means they would give up initiative. And I like that the bump from 4 to 5 attack means that he trades into darn near every 3 drop that might be played across the table from him. You’ve gotta resource him if you’re playing against an Exploit deck, but other than that, I think he’s likely a hoss. He also directly counters @Mike’s previous pick Now There Are Two Of Them!

Justin: Jesse is a weird one, as Tyler found out tonight in our proxy games, there’s certain decks you can face where he feels like an unplayable card. If exploit battle droid decks are everywhere, I’m not sure his big stats are enough. Outside of that you’re pretty much always pumped to see him though

Tyler: His upside really shines in the Sabine matchup. You drop him on 3R and then present a one-shot threat on her flip turn.

Mike: My teammate Justin loves Jesse, and I trust him. He often sees what others can’t with card evals so I’m high on Jesse, just waiting for the lightning to strike.

Tyler: @wooooo two picks to you!

wooooo: With my next pick I’ll be taking Sabine Wren, You can Count on Me

I think this card is going a bit under the radar, and even my initial impression upon reading her wasn’t super high I have a feeling this is going to turn in to a Yellow Hero staple. She is an incredibly safe play due to her protection ability, and has a lot of upside with her damage proc ability. On top of that, if you’re able to maintain initiative, she can be an incredibly annoying unit for your opponent to ever get off the board.

Jayson: A solid stat 4 drop with self-protection built in could be pretty great. I’m mostly curious whether her color ends up able to conjure a deck that benefits from what she offers. She’s kind of on an island with traits.

Tyler: Yeah, a straightforward read of the stats and damage ability says “not worth it” but maybe that protect ability ends up making her relevant.

Justin: 4 cost units has basically always been a barren wasteland in terms of value, so I’m pretty optimistic Sabine is going to be a favorite in hero yellow with her upsides.

ROUND 3

wooooo: I guess I’m going with another “unflashy” card here as well. I’m taking Elite P-38 Starfighter.

Gone are the days of needing to force feed ISB Agent into your Tarkintown decks!

It’s not just that though- this is one of the best on rate space units in the game now and it fits in perfectly with other heavy hitters in that slot (Seventh Fleet Defender, Lurking TIE Phantom) This little ship has so much value and it would not surprise me in the slightest if we look back and see that it was one of the most played cards from this set.

Justin: I think we can all agree the set isn’t super flashy, but there is plenty of value to be found. The P-38 is solid in that department.

Tyler: Fun fact: the WWII-era, P-38 “Lightning” is the namesake of the F35 I work on today. No clue if the designers knew that or not.

P38 looks like good value, my only hesitation is how often you’ll get the death trigger.

wooooo: Every time it dies

Tyler: Truth

Jayson: Super flashy, my next pick is not, But open new archetypes, it may…I’m grabbing Yoda, Sensing Darkness.

Control has definitely been strongest over on the villain half of the cardpool, but part of that equation was that Hero didn’t really have a Leader that helped those decks much. The Muppet changes that Yoda gives you the means to filter your deck to find answers and a potentially wild flip turn.

Luke unit’s ability to instantly kill something on 7 has made him a staple. Wouldn’t it be cool to do it again? Yoda sure thinks so. He’s already been super fun to theorycraft for and I’m confident he’ll field some great decks.

Justin: He’s definitely the first leader to make You’re My Only Hope a consistently scary play.

Jim: Yeah, Yoda brings that and Don’t Get Cocky Out of the binder.

Mike: Yoda makes any deck builder excited, plus we all love drawing cards!

I don’t know if you’ve ever wondered what it would be like to have a Cunning leader who flips on five resources and pairs amazingly with every color, but we finally have one in my next pick, Quinlan Vos! He’s got everything I want in a leader, a free, reactive ability and a big booty that flips for five He’s going to be a meta staple.

Jayson: I do love free damage. I personally really hope Quinlan rocks because he’s cool. I do worry a little bit about his ceiling. It all feels a little marginal to me.

Jim: Cad Bane has an easy trigger for his leader ability, Quinlan’s might be a little too restrictive.

Justin: I’m very hopeful for Quinlan, but haven’t had a chance to try anything with him yet. I’m excited to see how he pans out, he def seems like this set’s Qi’ra where many many people called him awful on reveal, but he does seem promising to me.

Tyler: My hesitation with Quinlan isn’t his stats, but the conditionality of his leader side. I definitely get the hope though, that he can essentially make all your ambush units +1 damage. Since Fat Boba was flirting with playability at the end of Set 2, it makes sense a leader that can accomplish the same thing a turn earlier would be on everybody’s minds.

Mike: Hesitation w/ conditionality of the leader side is what the devs said about Boba.

Tyler: If Quinlan makes all my removal spells magically cost 1 less, then we’re in the same territory.

wooooo: Quinlan looks very solid to me. We know how important 7 health is at 5, and he has an impactful ability that doesn’t cost an action.

Jim : Nice debate about him, I hope the leaders are improving each set with variety and have a positive impact. Speaking of impacts, what’s your next pick @Tyler?

Tyler: I’m going to go with Admiral Yularen. Great stats, useful keyword and an ability that rivals Red 3 from Set 1- and we know what a staple that card has been.

Jim: I agree. He is going to see a lot of play either with tokens or just hero units like in a Sabine deck.

Justin: Yularen’s in a weird spot for me.  I want to love him, but I’m not sure where he fits in the competitive meta yet. I wanted to love his ability when he was revealed, but I’m not there yet.

Mike: The man loves big booties.

wooooo: I think Yularen might not slot cleanly into the decks we have now, but could help push some of the new strategies.

Jim: I’ve picked nothing but units so far, and I am going with the Confederate Tri-Fighter. Nice stats, useful ability no matter when you play it, that doesn’t have to be activated, and though it will be tough to fit three into a lot of decks, I think it’s a solid unit.

Tyler: I like it a lot in Kylo. It’s for those super fast decks that can’t afford to have the opponent heal

Justin: 3 health just isn’t staying on board long against anything that is worried about the effect, heck it doesn’t even stop Vigilance. Not sure this one will have any more impact than Wolfe did.

Jim: That’s OK that’s the same thing you guys said about the Lurking TIE Phantom.

Tyler: You’re right about the Vigilance play, but I still think this has more play than Wolfe because it’s continuous and in space.

Wooooo: It might be better than Wolfe but I don’t think it’s going to be a major game changer, more of a role player.

Tyler: I think we’ve gotten slightly out of order, but @Justin time for your last two picks!

wooooo : Pretty sure he forfeits his picks now, right?

Justin: Says the guy with no kids.

Jayson: Based on @wooooo’s GenCon run he actually is no fewer than 7 people’s daddy.

Justin : With the final pick of Round 3, I’m taking Perilous Position. Any cards that can target leaders, are inherently stronger. Being able to give a static -2/-2 to a leader and exhaust it for a round is very strong! This feels like one of the few cards we got this set that just instantly slots into the competitive decks we were already running.

Tyler: It being a -2 to HP has lots of other synergies with Blue cards like Equalize, Jedi Lightsaber and Takedown. Puts you one step closer to that magic 0!

Mike: I am so hype for this card, I love the leader hit, and I think it’s going to be a major player in blue hero decks that can sometimes struggle to deal with leaders. I think it’s also hot in a Mando deck being able to tap down two things, Cunning-style.

Jim: I like this card as well, makes Snoke nastier late game and early game can get rid of a Lurking TIE Phantom quickly.

Jayson: Having most of the same tech applications as Make An Opening, while also having a whole bunch of play against big units is an amazing combo. This one should be a staple, and I had it higher than several of the previous picks. Good value grab from Justin.

wooooo: Looks like a better Make an Opening. The exhaust is huge. Will be a staple.

ROUND 4

Justin: With the first pick of Round 4, and my final pick I’m going to take General’s Blade. This card does a lot of what Darksaber was already doing, but provides potential swarm ability (playing more units for cheap) instead of the xp tokens Darksaber dished out. Even if that’s not in your gameplan, you can pretty easily set this up to be played and only cost 1 after you use the 2 resource discount on attack to play another unit that round for 3/3 in stats. This concludes our trip to Value Town, thanks for riding along with us!

wooooo: I’m in to General’s Blade. I’d look at cheaper deploy leaders like Quinlan to make the best use of it, but we also identified that the simple stat boost on a two drop can really help against aggro decks.

Mike: General’s blade is cool, I’d like to see more cheap units like Huyang with the Jedi trait so we see more high risk / high reward strategies, but I love that there’s a lightsaber in green now.

Tyler: I’m a big fan of General’s saber. The play with Huyang is really juicy. Interested to see if it can make it into Han1/Green for ramping to the moon

Jim: I’ll close out my picks with Maul, A Rival in Darkness. I think his ability to give units overwhelm will be powerful. I can see it being a mono or green deck, as well as, with some nasty hitters ambushing in with yellow decks. Kylo (leader) helped players see that red villain has a lot of nice aggro style cards, interested to see if Maul replaces him and makes a splash on the competitive scene.

Justin: Maul is super interesting to me as Overwhelm has proven to be one of the best keywords in the game. His deploy body also has pretty solid stats, I’ll be pretty surprised if he’s not relevant in the competitive meta at all.

Tyler: Jim didn’t mention the one color I’m excited to put him in- and that’s Blue. Overwhelm + Entrenched is a hot combo.

Jim: True, I just think how he could replace a Vader Green build or a Kylo/Cad Yellow/Red build. But, that was a combo I think will hurt people and prevent them from going to the ground.

Tyler: Its not just ground, throw Entrenched on Inferno Four and OWN space.

wooooo: Well, since I already made a leader tier list and put Maul near the bottom, then you know what my stance is on him.

Justin: Right beside your boy Chirrut in set 1. Guess we can count on wooooo being a Maul super fan in a month or so!

wooooo : Chirrut was only under-appreciated for like three hours. Maul I’ve been consistent on since his preview. I grade 6 cost leaders quite harshly and his 6 health also worries me.

Tyler: For my final pick, I’m going to Johnny a little bit and take In Defense of Kamino. I wrote recently that there are only three ways around Sabine, but I think this could be a credible 4th for a deck that focuses on the Republic trait. The idea that I get to ruthlessly trade all my units, and heal my base, AND get a bunch of clones back is huge value. The only question is whether a deck that can properly set it up exists.

Mike: That’s a spicy pick I hope that card ends up being good because it’s fun as hell.

Justin: I just wonder how many times you’re gonna be in a spot where you weren’t already winning when you want to play this card.

wooooo: Maybe pair it with Clone Wars?

Tyler: In longer games, that’s going to be soooo much fun.

Jayson: I worry about the math on IDOK. The card just gets blanker and blanker the smaller your board is. The ceiling is game-winning- The floor concerns me.

Mike: As badly as I want to take 4 yellow cards (I think I punted on Sabine, I think I could’ve gotten her and stuck with my plan), I am too hyped and have to take Merciless Contest with my final pick. This card is cracked, all villain decks now have a Power of the Dark Side, and it’s so good in so many situations even with the restrictive text. You can set these up to remove their only bomb so easily. Also, the art scene is absolute fire.

Jayson: I didn’t realize you were this high on this one! I’ll have to give it some more test runs.

Tyler: It’s a really solid pick. Going to be a big boon to Villain control generally.

wooooo: Merciless contest fills a huge roll for villain decks that didn’t want to play blue. Also, blue hard control can now play 6 of the effect…

Jayson : I’ll spend my last pick on a card that I’ve actually had in my top 10 but was betting it would drop. Luckily, that bet paid off. I’m grabbing Clear The Field.

Bounce has proven to be pretty effective in SWU, and this is the cheapest one yet. Its restrictions are really workable, and it’s blowout potential against early upgrades and token decks is real. I think it’s a Yellow Hero cornerstone.

Mike: Oh man I definitely should have taken that as my fourth yellow!

Justin: Haha both those cards were high on my remaining list. More Power of the Dark Side is great (unless coordinate and exploit decks take over) and Clear the Field is just the counter for that! Bonus point to Clear the Field for having implications elsewhere!

wooooo: Cheap bounce is great and this is also such a hoser for any decks relying on tokens.

Tyler: Alright @wooooo, take us home with the final pick!

wooooo: I guess at this point I’m locked into non-flashy rate cards. Let’s take Calculating MagnaGuard, another three drop that boosts the power level of blue villainy.

Finally we can play a sentinel on turn 2 that doesn’t die to almost every common turn 1 play (looking at you Cell Block Twins). This guy comes out of Vader also, and the Separatist tag makes it a potential one cost play in Dooku.

This is a small power boost to blue villain, but one that can have a significant effect.

Justin: I was a big fan of pulling this with Vader in my early Dooku testing, 3 cost sentinels with 3 power and more than 3 health is a big step up! Definitely not flashy, but a solid value card

Tyler: Agree, solid value. Can’t argue that it won’t get played.

Jayson: This was definitely on my list. I think it’s sneaky solid

Picks by Team

wooooo

  • General Grievous
  • Sabine
  • P-38
  • Calculating Magnaguard

Jayson

  • R2-D2
  • Jesse
  • Yoda (Leader)
  • Clear the Field

Mike

  • Plo Koon
  • Now There Are 2 Of Them
  • Quinlan Vos (Leader)
  • Merciless Contest

Tyler

  • Dooku (Leader)
  • Poggle
  • Admiral Yularen
  • In defense of kamino

Jim

  • Cad Bane
  • Aayla Secura
  • Confederate Tri Fighter
  • Maul (Leader)

Justin

  • Count Dooku
  • Huyang
  • Perilous Position
  • General’s Blade

Wrap Up

Tyler: So, who has the best squad?

Mike : Normally I don’t love my squad but I kinda stand by my picks. I need to go look at the set 2 draft

Jayson: I think Justin made the most of having the top picks for the second and fourth rounds. I see the most separation in quality there and his squad is the most well rounded imo.

Everybody else has at least one pick that I’m pretty unsure about. This is such a weird set to do this in. Lot of more subtle things happening. I got Krayt Dragon in the third round last set. The pool is just less flashy.

Justin: I’d either go with my list or Mike’s if forced to pick elsewhere. Everyone else has at least 1 pick I don’t love

Mike: @Jayson Yup, I just went and checked, I picked your squad as the set 2 winner and I think I nailed that you nailed it:

Poe Dameron
Maul
Krayt Dragon
Spark of Hope

Justin:

Tyler: I’m gonna have to fanboy on Jayson’s list this year. Those cards are going to be a lot of fun.

wooooo: I think every card on my list will see some amount of premier play, which is mostly what I’m going for. As for a more upside list, I’d go Mike and Jayson.

Tyler: We touched on this a little bit, but do we think these cards will substantially change the meta?

Justin: No new leaders deploy on 4 outside of Asajj, so it’s hard to think Sabine will disappear as the aggro staple. Midrange land is always a place that can get mixed up with different builds.

Jayson: I think Hero Control might get real this set. My Yoda pick was a vote towards that possible timeline, but it was also the pick I felt worst about because it’s just hard to know whether it can happen.

Justin: Yoda just feels too inconsistent to me, the games he hits multiple You Are My Only Hopes is wild, but the games he doesn’t draw them don’t feel good enough.

Tyler: I want to shout out two honorable mentions: B1 Security Team and Political Pressure. B1 is in a real sweet spot being a 3-power sentinel for 2. It’ll have play in a lot of areas. Political Pressure is just a solid effect for 1. One of the cheapest ways we have to get out BDs.

Jim: I think we had a pretty good draft. I thought about a few others that didn’t get picked like For the Republic and some of the exploit cards. We will see how well that mechanic works and other tribal functions. I am hoping this set will reinvigorate the community. After the solid performances by Boba and Sabine in the PQs, people are desiring something to knock them off their winning blocks.

Jayson: Just looking back at what we picked and why, if I had to take an early guess I would guess that Boba and Sabine will continue being the go-to choice in Premier. What does feel possible to me is that because lots of archetypes/colors got solid tools in this set, we might see more breadth of options.

I don’t know how optimistic I am that things will shift in a big way, but there’s just a lot to deckbuild with in this set and I’ve learned not to underestimate that. (editor’s note: oh you sweet summer child, writing this before the Boba suspension. it is darkest before the dawn)

Mike: Another fun set with a lot of good theme, I just hope some of these cards break through to the competitive meta.

Justin: How much of set 3 ends up in the competitive meta will definitely be dictated by how well Exploit and Coordinate stack up to sets 1 and 2!

One response to “The Garbage Rollers Best Set 3 Cards Fantasy Draft”

  1. Witnessed 2 Dooku Blue decks tear through a sealed pre-realease tournament.. with more constructing, I think it’s got some serious legs to it. The only matches the two gents lost were to each other in best of 3 scenarios mirroring… and neither of them had Poggle to be an engine. With Poggle.. lightning.

    Like

Leave a reply to capt_clutch Cancel reply

Trending